physics-based
Here are 66 public repositories matching this topic...
[ICCV 2019] Official PyTorch Implementation of "Ego-Pose Estimation and Forecasting as Real-Time PD Control". ICCV 2019.
-
Updated
Jun 19, 2022 - Python
Reason8.ai PyTorch solution for NIPS RL 2017 challenge
-
Updated
Oct 15, 2019 - Python
Physics-Based Deep Learning for Fiber-Optic Communication Systems
-
Updated
Apr 23, 2021 - Python
Python program for modelling and simulating polymers.
-
Updated
Apr 16, 2026 - Jupyter Notebook
Smooth scrolling for Kakoune with inertial movement
-
Updated
Apr 13, 2026 - KakouneScript
头部视角跑酷探索弹幕游戏,白色蜂鸟 制作,Godot Engine 开发
-
Updated
Aug 10, 2025 - GDScript
Real-time photo-realistic clouds ray tracer. Published @ SIGGRAPH Asia (2019)
-
Updated
Dec 8, 2022 - C++
Thermo Forge is an Unreal Engine plugin for simulating and querying realistic heat, climate, and thermal conditions.
-
Updated
Dec 15, 2025 - C++
Simple force based grappling hook componet for Unity3d.
-
Updated
Sep 20, 2018 - C#
Deep learning-based topology optimization with a minimum compliance loss function
-
Updated
Feb 24, 2021 - Python
⚡🔋 A Python/C++ package with physics-based and data-driven models to predict optimal conditions for fast-charging lithium-ion batteries
-
Updated
Feb 17, 2025 - Python
All curricular materials for Bootstrap course modules
-
Updated
Feb 16, 2022 - Racket
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
-
Updated
Dec 19, 2018
Domain Knowledge based data augementation for Structural Health Monitoring
-
Updated
Oct 6, 2024 - Jupyter Notebook
An attempt to make bouncing ball game similar to the one in Facebook Messenger.
-
Updated
Aug 30, 2017 - Java
A physics library for Python Programming Language. TODO Simulation System.
-
Updated
Feb 27, 2022 - Python
3D Physics Engine that aims to simulate Rigid Body physics, including linear and rotational motion, collisions, and more!
-
Updated
Mar 28, 2025 - C++
Nereus is a CUDA parallelized library for particle based fluid dynamics.
-
Updated
Oct 26, 2018 - C++
Custom Pawn built entirely in Blueprints in Unreal Engine 5.7, featuring fully simulated connected rigid bodies. Two horses and a chariot are driven using force-based movement, custom suspension, damping, and stabilization without Chaos or Modular Vehicle systems.
-
Updated
Jan 23, 2026 - C++
Improve this page
Add a description, image, and links to the physics-based topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the physics-based topic, visit your repo's landing page and select "manage topics."