Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
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Updated
May 9, 2026 - JavaScript
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
A collaboration friendly studio for NeRFs
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
3D Gaussian Splat Editor
A PyTorch Library for Accelerating 3D Deep Learning Research
FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
pySLAM is a hybrid Python/C++ Visual SLAM pipeline supporting monocular, stereo, and RGB-D cameras. It provides a broad set of modern local and global feature extractors, multiple loop-closure strategies, a volumetric reconstruction module, integrated depth-prediction models, and semantic segmentation capabilities for enhanced scene understanding.
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
3D高斯论文,持续更新,欢迎交流讨论。
Three.js-based implementation of 3D Gaussian splatting
Ray tracing and hybrid rasterization of Gaussian particles
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
[ECCV 2024 Oral] LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.
[CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM
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